There are, however, a few monster encounters that are genuinely trying. The lantern will occasionally flicker or go out entirely, but this is usually just a signal that a monster is nearby, which, again, sucks the air out of a good scare. Tinderboxes and oil have been obviated by an electric lantern that never runs out of power, and consequently I rarely felt frightened, never having to worry about being trapped in the dark as my mind went south for the winter. Furthermore, solving puzzles and completing objectives restored Daniel's sanity, providing players with the perfect reason to keep pushing through a frightening ordeal.Ī Machine for Pigs does away with all of that. The only way to maintain Daniel's sanity (and your own) was to light candles and torches with limited tinderboxes, or use your trusty lantern, which had a limited supply of oil. On top of this was the sound of Daniel's own ragged breathing, and the overall effect was deeply disturbing. Loss of sanity would cause you to hear unpleasant noises, and your vision would blur and movement would become unsteady. Whenever The Dark Descent's protagonist, Daniel, was in the dark or near monsters, his sanity eroded. The Dark Descent employed several mechanics that ratcheted up the fear and tension, most notably the insanity system. Mechanically, A Machine for Pigs deviates significantly from The Dark Descent, and this is where it's most disappointing. The story can be a little convoluted at times, and some of the documents too poetic for their own good, but suffice it to say that by the end, you will witness real horror, the kind that only man could dream up.
Discovered out of order, these journal writings slowly reveal Mandus' relationship with his children, the function of the machine and the madness that inspired its creation. The simple conceit of Mandus finding his children sets up the entire adventure, leading him to explore the mansion, the abutting processing plant and, most importantly, the massive, mysterious machine below it all.Īs in Amnesia: The Dark Descent, a good deal of the story is told through documents scattered about Mandus' property. More unsettling still, the entire mansion is occasionally rocked by mechanical rumblings from below. There are hidden passages behind the walls, designed for secretly observing the occupants of the mansion. There are bars on the beds and windows, elaborate locks on the drawers.
It's immediately clear that there's something wrong about your surroundings, and the warning signs are everywhere. It was the sound of your children that roused you, and now you must find them. As Mandus, you awaken in a four-poster bed – with iron bars where the curtains should be. Set in London in 1899, A Machine for Pigs centers on industrialist Oswald Mandus. Amnesia: A Machine for Pigs hits the mark on all counts, weaving a story of grief, insidious madness and vile machinery. To find real horror, you have look to the limits of what man is capable of – destroying life, perverting nature, creating monsters. Don't get me wrong, its gruesome world is lovingly crafted in disgusting detail, and its tale is horrifying in the truest sense of the word – but I wouldn't really call it frightening.We like to throw the word horror around, usually as a synonym for extreme fear, but I think the true meaning is more nuanced than that. Admittedly, I don't have an acute recollection of the entire experience, but the sheer, overriding terror that The Dark Descent instilled in me is something I will likely carry forever.īut now I find the truth of that ingrained emotion in doubt, because the same terror is seldom to be found in Amnesia: A Machine for Pigs. Amnesia: A Machine for Pigs has made me question my sanity, or, at least, it's made me question my memories of playing the original Amnesia: The Dark Descent nearly three years ago.